Recently I’ve been drawn into reading about the “Ebert
Debate.” It seems that by declaring
video games are not art, Roger Ebert has aroused the ire of gamers, and
prompted counterpoints by David Barker (and more retort back from Ebert). Clint Hocking wrote a great article on
authorship (as usual, Clint is way over my head, but it sounds right!). :) References by Ebert to bowel movements helped
to elevate the argument to the proper level.
I guess the debate is a great mind exercise, I’m sure plenty of liberal art students will have fun with it in the future, before they go on to work at the local book store. But to me, as a game designer, I simply can’t bring myself to care what a movie reviewer thinks is art. I’m sure he is an expert on movies. I don’t make movies. I make games. I put as much stock into his opinion as I do the editor of InStyle. Does he have the right to his opinion? Yes. Do I care? No.
I think that the interest in this scrap highlights one
problem in our industry: Lots of us want
to be like Hollywood. You constantly hear game sales compared to
box office sales. Game developers get
involved in movies, movie makers get involved in games. As an industry, we keep falling into this
trap of being envious of