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August 14, 2007

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» Ghost Recon Creative Director Bungie Jumps from Kotaku
Christian Allen started at Red Storm back in 2002 as an assistant designer, working his way up over the past five years to the lofty post of Creative Director. After being involved in the development of just about everything Ghost... [Read More]

» Jumping Ship: Ghost Recon Creative Director Bungie Jumps from Gaming news
Christian Allen started at Red Storm back in 2002 as an assistant designer, working his way up over the [Read More]

» Ghost Recon creative director moves to Bungie from Gaming news
Filed under: Microsoft Xbox 360 , Business Christian Allen, former creative director at Red Storm, which [Read More]

Comments

Jason Clifford

I have to say thank you for the service to the Ghost Recon Universe. You will be missed from those games and hope you the best at Bungie. I will continue to love play your games online for a long time and for that I am debited to you. I just can't wait to see what is next for this great Designer!!

Rob

Good luck with the transition!

I can't tell you how much Rainbox Six, Rogue Spear and Ghost Recon have inspired me to want to work in this industry. From the intense single player moments where the slightest noise in my house would make me jump out of my chair, to the crazy clan matches we were into.

R6 and Ghost Recon are a couple of my favorite games of all time.

Jon

Best of luck Christian.

I really enjoyed chatting with you in Paris last year at the GRAW 2 press gathering and I look forward to speaking to you again in the future. I'm sure whatever it is you'll be working on it will be something special.

Brendon

It will be interesting seeing what you come up with at Bungie, Christian. I'll definitely have to keep an eye out on the press release blasts and when I head up to visit Bungie later this year :)

Rocky

All the best with your new direction Christian, you've been a massive part of the GR universe and I'm sure we'll be seeing your name on more blockbuster games from Bungie.

Grassroots Gamemaster

Hey man. Why move to Washington permanently? Where do you really want to live? What game is it that you really want to make? Why don't you just start designing it and put out notice to companies/publishers to see which ones want it. Then you can live where you want (even if you have to make some remote trips for a few months now and then over the course of development).

You are the star, man. Not Game Company X. A game company can't design a game - only a game designer can. All a game company can do is have an office, own stuff and write paychecks. They need you far more than you need them. Remember that joke Richard Garriott (or whomever) told about EA buying his company five or six times? Every time they bought it, the core staff would leave it and go back to Garriot where they'd form a new one that EA would then buy. And it happened over and over because EA doesn't realize you can't own talent.

Take control of your destiny. You could be working with a different company every year, producing whatever game design strikes you next, because you have the power. Not them.

Get an agent.

Yes, I know this is unconventional. So? Everything has to change. It changed in the movie business. At one time the stars were employees of the studios. Then, slowly, guys like Mike Ovitz realized it was the stars who had the power - not the studios.

Notice that Gamasutra did a story on you.

Think about it.

DXEndar

Well congratulations !

Seattle has some great camping spots of its own (when it’s not raining . . . so three days a year it does). Vancouver is nice too !

Wish you all the best in your move and good luck with finding a new house !

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